My last two IRC league opponents will beg to differ. Or rather, they would
if there was anything left. I'm a bit surprised myself at the brutality of
my TagNSlag deck. Makes for *quick* games.

Well, if anyone's interested in the current version... this listing isn't
exact so that you can fill in with whatever cards you prefer/have.

6 Fetal AIs  (or other 3 pt agendas)
9 cards for the bit-egine for your choice
3 Project consultants (for when the runner has a ESC or is TagMe)
5 Manhunts  (more expensive than chance ob., but if you have no meat
             damage, plastering the runner with 6 tags will buy you time)
6 Scorched earth  (more bang for buck than urban renewal)
2 off-site backups
1 closed accounts  (for TagMe decks)
1 power grid overload (take out those armoured fridges)
12 various ice

Most of the cards can easily be replaced. I had an earlier successful
variant that used 9 Marked Accounts(common) for the agenda. Aside from the
Fetal AIs, everything is common/uncommon. Efficiency experts can replace
some or all of the ARs. Other tagging methods can replace some of the
manhunts. Urban renewals can replaace some of the scorched earths.
Everyone has 12 different ice they can use.

Does this fit the description of an "easy to build for the newbie" deck?