Son Of McCodeGate by Sean Erik Ponce seanerik@inetworld.net [Back] ------------------------------------------------------------------------ In honor of Jim McCoy's McCodeGate. I've used only 22 of the 52 cards that Jim McCoy used in McCodeGate, so I think i've done a good job of going my own way. Sean Erik Ponce - 1998 ----------------------------------------------------- The Deck * Agenda o 4x Encryption Breakthrough o 2x Ice Transmutation o 1x Security Net Optimization o 1x AI Board Member * Ice o 1x Bolter Cluster o 1x Shotgun Wire o 4x Mazer o 3x Haunting Inquisition o 14x Nerve Labyrinth * Operations o 3x Off-Site Backups * Nodes o 3x BBS Whispering Campaign o 2x Vapor Ops o 2x Government Contract o 3x Encoder, Inc * Upgrades o 2x Crystal Palace Station Grid o 1x Chester Mix o 3x Antiquated Interface Routines Drawing ice will be no problem with this deck. Protect HQ and R&D immediately, then create 3 subsidiary data forts when the opportunity arises. The 1st SDF will be the strongest. The CPSG, Chester Mix and Antiquated Interface Routines will go in it, making it expensive for the runner to get through. The 2nd fort will hold an Encoder, Inc, which will increase runner cost and decrease corp.. expense. The 3rd fort will hold a Government Contract--or even a second Encoder, Inc, depending on the situation--to lessen the cost of rezzing all the ice. The BBSWC will be in a SDF with no ice (unless you haven't drawn an Encoder, Inc or a Government Contract, in which case use that fort). Rez a BBSWC, draw 4 bits, and use it next turn, or let the runner take an action and 4 bits to trash it. That can get expensive. The Off-Site Backups are to recover cards trashed by the runner. Pull a BBSWC out of the archives right after the runner has just spent time and money trashing it, and watch said runner grit his teeth! Play Vapor Ops in the big SDF and you either advance it enough to score an agenda out of hand, or the runner spends all his bits trashing it and now has no bits left when you lay down an agenda soon after. All of the agenda--except for the AI Board Member, which helps in other ways--chosen compliment the deck theme: strengthen the codegates. All the ice--with Nerve Labyrinth being the centerpiece--are strong with good subroutines. They only get tougher with all the nodes, upgrades and agendas in this deck. The 1 sentry and 1 wall are to force the runner to install his full breaker suite even if he has an idea of what's coming.