T H E W A L L by Chris Wagner Corp Structure ICE: Razor Wire (x2) Reinforced Wall (x3) Rock is Strong (x6) Shotgun Wire (x1) Wall of Ice (x3) UPGRADES: Aardvark (x2; no worms allowed) Antiquated Interface Routines (x3) Chimera (x2) Crystal Palace Station Grid (x2) Jerusalem City Grid (x2) AGENDAS: Security Purge (x2) Superior Net Barriers (x1) Ice Transmutation (x4) Genetics-Visionary Acquisition NODES: Rockerboy Promotion (x2; Pink Floyd) Information Laundering (x2; concert programmers) Data Masons (x1; to build the wall) Department of Truth Enhancement (x1; PR staff) OPERATIONS: Accounts Receivable (x4) Efficiency Experts (x2) Management Shake-up (x2) TOTAL CARDS = 48 with 20 Agenda points Corp Strategy Can you guess what the theme is? Walls, walls, walls! Make those babies tough and nasty. And, if your opponent uses worms, he's in big trouble. Clown decks even have trouble with this one. Save the Crystal Stations for a fort with a Wall of Ice rezzed on it. This will make those Runners using Pile Driver pay seven bits each time through the grinder. Use the Ice Transmutations to double these up. And of course, the Security Purge is a dream come true when you pull some of that really expensive stuff and get to play it for free. The Runner will only need one breaker to ruin your day, so when they are rich and ready to ruin your day, use the Management Shakeup to finish 'em off. Vrrroooom! ``Beep, beep!'' WHAM!! ``Stupid bird. Painting a tunnel on walls only works in cartoons. Not the Net. Mr. Coyote, please remove that carcass.''