Bootcamp Agendas 6x Corporate War 1x AI Chief Financial Officer Ice 12x Gatekeeper 4x Virizz Operations 12x Accounts Receivable 4x EdgeRunner Inc. Temps 3x Offsite Backups Nodes Upgrades 4x Crystal Palace Station grid 4x Bizarre Encryption Scheme The idea behind Bootcamp is to use the combo of Virizz installed outside of Gatekeeper on forts containing Crystal Palace Station Grid to make running prohibitively expensive due to multiple Subroutines that cost at least 2 bits to break (I have had 1 Gatekeeper costing 24 bits to break after the Strength boost due to 6 subs costing 4 bits each). This deck is bit intensive, hence the multiple Accounts and the Corp Wars. The AICFO is in there to recycle the Accounts if you need to. Use the Off Sites only for pulling back Bizarres and Crystals and try to use an early Edgerunner to install a Virizz, a Gatekeeper and a Corp War if you can. Once you get one through, things will get easier. It is likely that you will have to leave either HQ or R&D open after turn one. Unless the Runner is playing fast R&D attack (think Armageddon here), you should be okay to leave it open as there are 39 non-trashable cards (with a Trash Cost of 5 bits, I am also including Crystal here) from 50. Things to look out for are Ice Destructuion, specifically Core Command: Jettison Ice or Disintegrator, as with both of these the Runner pays the Rez Cost and with Gatekeeper, the Rez Cost remains the same (3 bits), no matter how many Subroutines you pay for when Rezzing it. Where it works best is against Cyfermaster, Bartmoss, and believe it or not, Bozomatic (which normally is designed to run for free with 0 to break Icebreakers and so doesn't carry a lot of money for breaking subs). Back to Weird Deck Repository