Corporate Lullaby Agendas 5 x Corporate War 5 x Corporate Downsizing Ice 5 x Wall of Static 5 x Quandary 4 x Data Darts 4 x D'arc Knight Operations 6 x Overtime Incentives 6 x Edgerunner Temps Inc. 6 x Team Restructuring Nodes 7 x BBS Whispering Campaign 5 x Euromarket Consortium Upgrades With Corporate Lullaby, if you score an early Corp Downsizing (2 Agenda Points), 8 bits, and have 1 Euromarket Consortium rezzed, it is possible to score out on one turn and win the game. A Runner seeing a Corp with 2 AP, 7 cards, and 8 bits is usually not too worried about losing the next turn, hence this decks name (and the warm, fuzzy colours of this page:)). The Combo here is: 1 Corporate War, 1 Corporate Downsizing, 1 Edgerunner Temp Inc., 1 Overtime Incentives, and 3 Team Restructuring. Your turn would go as follows: Action 1-Play Overtimes; Action 1a-Play Edgerunners and install both Agendas; Action 1b to Action 3-Play 3 Team Restructuring and win. Once you have scored the first Corp Downsizing, concentrate on speed drawing with the Euromarkets until you get the above combo in hand. With Trash Costs of 4 bits, both the Euromarkets and the BBS Whispering Campaign are unlikely to be trashed even if installed in unprotected Data Forts. However, if the Runner plays a tactic of Node-Denial, we can react, either by Icing the Nodes (depending on what 'breaker suite the Runner is using), or by advancing all of our Agendas through using the Overtime Incentives. The Data Darts are meant to be installed outside of the D'arc Knights, but are meant to be rezzed on an earlier run than D'arc Knights are. The idea here is that, the Runner encounters Data Darts, loses 3 cards, decides he had better get that Codecracker on the table before hitting them again, and smacks into the Trash a Program Subroutine on D'arc Knights. Good-bye Codecracker. Decks which may give this a hard time would be Short Stack and it's variants, which access the entire R&D in one turn. If you see this coming, go with the Overtime Incentives for all 3 Agendas and try to out quick the Runner. Power Precision Bribery may or may not be effective, depending how many nodes you have in play by the time it sets up. With the amount of cards you can draw from R&D in one round and the amount you can hold in HQ, most All-Hands/Rush Hour kits as well as anything that depends on Techician Lover or R&D Protocol Files will be ineffective. Back to Weird Deck Repository